Don Corleone

July 14, 2009

Actores:”Juvelino”Filipe CorreiaPedro SantosEdição:Andreia “Lua” FerreiraPós-Produção:Filipe Correiahttp://projectosdiferidos.b…

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New Pelaaja magazine reveals new information of Alan wake.

July 6, 2009

Finnish gaming mag Pelaaja recently had a chance to visit Remedy for the first time in 4 years.

In the indepth interview we find out some new information that was still up in the air. Here’s a quick summary of it all:

– Alan Wake is not late. Before E3 2009, Remedy have never given a release date and all previous dates found floating on the web were made up by other sources. In fact Remedy have never missed a release date for any of their previous games and does not intend to with Alan Wake. Alan Wake will be released Spring 2010 for the Xbox 360.

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See what Mario Galaxy looks like in HD

July 6, 2009

Remember that Wii emulator that boosted the graphics up to 720p? Thanks to a recent update, Super Mario Galaxy is now playable on the emulator — known as Dolphin (get it?) — and we have to admit, it looks pretty gorgeous. Granted, Super Mario Galaxy was no graphical slouch in the first place, but the extra resomolutions certainly add to the overall experience, and it gives us an idea of what a Wii HD console would be capable of producing.Check out a video of the Super Mario Galaxy running in HD after the break (don’t forget to turn on HD in the player). It’s in HD. Did we mention that yet?

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New Halo Wars Achievements reveal new maps (again)

July 6, 2009

For all you negative Nancys out there who just couldn’t believe it when we told you that Halo Wars itself had revealed some upcoming maps, here’s some more proof for you. New achievements have popped up on the Xbox.com Halo Wars page in the UK, and they reveal — wait for it — new maps. The names of the maps just so happen to be the very same names we discovered back in May: Barrens, Blood River and Memorial Basin.

If you still aren’t convinced that new map DLC is on the way, you’ll just have to wait for the official announcement. The rest of us will just sit here and act smug for a while.

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Rumor : SOCOM 4 Is Apparently “In Development” For PS3

July 6, 2009


A listing for “SOCOM 4” for the PlayStation 3 at production studio PCB Productions might be a good indicator that somewhere, in some capacity, someone is working on another SOCOM game. Wouldn’t that be surprising?

After the listing was dug up by PS3 Center, the digital audio recording facility pulled the listing—but not before Google cached it—along with one for Syphon Filter 5.

Yes, the same rumored Syphon Filter we posted about in February, which must have lead someone to believe that Syphon Filter 5 was also in development at Sony Bend. Potentially another massive megaton that another entry in a very successful series of shooters would get another iteration.

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PSP 2 (not PSPgo) graphical specs leaked?

July 6, 2009

Eurogamer.es has had access to internal information about one of the secrets that Sony is now at hand. We refer to PSP2, but a hardware that has not yet been officially announced for PSP and should happen in the future PSPGo. With the data obtained could say that at this new portable graphic display could all the brute force of the first Xbox and counting at the same time with the most advanced Dreamcast.

Part of the information we have spoken of as an essential component in a video game system such as your graphics processor. In this case, based on a multicore version of SGX543 of Imagination Technologies, a provider, among other things, the graphics chips that fit the iPhone. Would have 4 cores and its internal code name is hydra. An approach to increase the peak performance of 133 million polygons per second, exceeding the original Xbox.

Pileup, we see that they have separate caches for data and textures, 8 PE ISP (Image Signal Processor Processing Elements) that significantly improves the fill rate, vec3 extensions / 4 in USSE (Unified Scalable Shading Engine) to double the actual performance vector shaders in the applications and will support OpenGL 2.0 and DX10.

The magic that usually include Imagination Technologies to exponentially increase the performance of its chips this time is given by the tile-based rendering, supported by this family of graphics chips and optimizations in the use of texture cache to reorganize the memory function their place in the final rasterizado. It also includes an old acquaintance of the users of Dreamcast, the now so fashionable Deferred Rendering. Recall that a solution to alleviate complex scenes eliminating overdraw not draw the geometry that is hidden in the final scene.

This information, of course, come from a project that is still under development, and that Sony has not yet confirmed or denied anything. Sony should not be delayed much beyond the end of the year to announce this new brand itineración portable Playstation.

Yes it does smell of BS, but Eurogamer is a highly respected site, but at the time of posting, this news was not on the main Eurogamer.net site.

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Yoshihisa Hashimoto Out of Sonic Team

July 6, 2009

One of the Major Brains Behind Unleashed now at Square Enix

One of the major players at Sega and Sonic Team, Yoshihisa Hashimoto, left the company about a month and a half ago, according to the technical director’s LinkedIn profile.

The profile, which was captured and sent into us by serpx via our News Tips system, claims that Hashimoto left Sega late in April of this year, and resurfaced at Square Enix in a similar technical director role in May.  Though we received a screenshot, TSSZ News checked out the information on LinkedIn pages to verify, and that information is accurate.

Hashimoto brings with him to Square Enix twelve years of experience from working within Sonic Team.  His career at Sega began in 1997.  His work was seen within several Sonic titles; he programmed enemies in 1999’s Sonic Adventure, and programmed the Chao engine for Sonic Adventure 2, working his way up to the Director role for all console editions of Sonic Unleashed.  For the XBOX360 and PS3 edition of the game, Hashimoto also served as Lead Game Designer and Hedgehog Engine Technical Director.

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Bustin’ makes Sackboy wear a hood

July 6, 2009

Sony has finally revealed the answer to its LittleBigPlanet-related teaser question, “Who ya gonna call?” It turns out that it was the Ghostbusters. You are gonna call the Ghostbusters.

The PlayStation Blog revealed a poster of a Sackboy wearing a white, hooded sweatshirt, which makes the LBP avatar resemble the ghost character from the Ghostbusters logo. While it doesn’t answer all the questions we have (is this a downloadable costume? Is it free? Will there be Ghostbusters-related levels? Is the “no” symbol part of the costume?) the latest update on LittleBigPlanet suggests that some Ghostbusters-related content is on the way. We think.

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The future of shooters is RPGs’ – Bleszinski

July 6, 2009

Epic Games’ distinguished design director Cliff Bleszinski believes that RPGs will mould the future of the shooter genre.

Speaking to Develop, Bleszinski said: “I had a conversation with Harvey Smith – one of the lead designers on Deus Ex – and said to him the future of shooters is RPGs. He said he completely agreed.”

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Alan Wake’s PC release uncertain

July 6, 2009

Originally announced to be in development for the PC and Xbox 360, Alan Wake’s PC release is now looking uncertain.

Alan Wake from Remedy Entertainment is a cinematic psychological action thriller starring a suspense author suffering from writers block. The game will concentrate on finely crafted storytelling in a realistic, interactive environment, where an episodic narrative will create an escalating level of action.

Pelaaja magazine managed to visit Remedy Entertainment’s studios where they found out a few new details on the game. First off, Alan Wake isn’t as open-world as it once was, mainly due to the fact that Remedy wanted to tell a compelling story which they didn’t feel was possible in an entirely open sandbox. However, the game will not be linear, since “the player must not feel they’re being pulled from strings. The player must feel like they’re making the decisions themselves.”

Secondly, the game’s PC release is currently up in the air, with Remedy being reluctant to talk about this version. We’ve not actually seen a PC demo of the game since 2006, and Remedy has further opened up speculation by telling Pelaaja that they only want to talk about the Xbox 360 at this moment.

What this could mean is that Alan Wake is a timed-exclusive for the Xbox 360, which is a common occurrence for games published by Microsoft’s Studios, in a similar manner to Gears of War. Though it could be even worse, with no Gears of War II for PCs at all.

As soon as we learn more, we’ll let you know.

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Fallout 2 As A Live-Action RPG

July 6, 2009

Last month, at a remote disused air-defense base outside of Leningrad, upwards of 300 Russian Fallout fans recreated post-apocalyptic California in a live-action role-playing game based on Fallout 2.

All of the information we have on the event is translated from Russian via Google, so it could be completely wrong. From we understand, a workshop group called Albion organized the event, securing the setting and providing technical, medical, and rescue support. Around 300 players participated, creating their own costumes and modifying fake weapons until they looked as if you just plucked them from a freshly-killed raider’s hands. The game followed a basic plot, which the organizers would change on the fly according to how the players reacted.

Say what you will about live-action roleplaying, or LARPing, but this actually looks like a great deal of fun. Unfortunately it also looks like a lot of work, so you won’t catch my lazy ass participating in something like this anytime soon. Hit up the link below for even more pictures.

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Final Fantasy Gaiden is classic role-playing for four

July 6, 2009

Square Enix’s totally mysterious teaser site has revealed — surprise!Four Warriors of Light: Final Fantasy Gaiden, only a few days after Jump revealed it. The site offers a bit more detail about the game than we knew — most importantly, it confirms that the Four Warriors of Light, described as a “newlly retold classic,” is designed for play by up to four people.

Like the last couple of Final Fantasy remakes on DS, Four Warriors of Light is being developed by Matrix Software. It features a new implementation of the standard Final Fantasy “job system” called the Crown System, which lets players switch jobs whenever desired, which sounds like the Dress Sphere system from the maligned Final Fantasy X-2.

A statement from producer Tomoya Asano on the site, as translated by Andriasang, indicates the team’s hope to deliver a game with “the charms of the classic RPG era before RPGs became JRPGs.”


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Dissidia to release in Europe on September 4

July 6, 2009

Dissidia will be making its way to European shores — that’s the UK and across all PAL territories — on September 4. That’s only a week or so after the American launch, but in return, European Final Fantasy fans will get access to the limited edition version of the game. The western release will also feature new content that wasn’t available in the Japanese version, including an Arcade Mode, more balanced gameplay and other fun stuff.

BioWare “interested” in modern setting Newsxbox

July 6, 2009

Renowned RPG maker BioWare may be ready to ditch fantasy and science-fiction and focus on a modern-day setting instead.

“No,” answered BioWare’s Ray Muzyka when asked by GamesIndustry.biz if it was too soon to depart from familiar ground. “We’re interested in a variety of settings.

“We’ve already pursued a few different ones too: Jade Empire was very different for example from Mass Effect or Dragon Age.

“We are interested in contemporary settings. We haven’t announced anything on that front, but it’s safe to say that we think it’s rich with possibility as well,” he said.

BioWare is currently working on high fantasy RPG Dragon Age: Origins and science fiction games Mass Effect 2 and Star Wars: The Old Republic.

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PSP Go isn’t clocked at 480Mhz, try 333Mhz

July 6, 2009
PSP Go not 480 Mhz, just the normal 333Mhz
PSP Go not 480 Mhz, just the normal 333Mhz.

Well that didn’t last long now did it, as a SCE rep has pointed out that the reports spreading the web of the PSP Go CPU being capable of 480Mhz are incorrect. That is the USB bus speed. The PSP Go will have the same 333Mhz CPU speed as the PSP-1000 to PSP-3000 models. So no special speed boost coming to the PSP Go. A shame really. Would have been nice to see DaedalusX64 running with an extra 42% more CPU clock speed. Oh well. Maybe in the PSP2 ?

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Nintendo games dominating in 2009 News

July 6, 2009

Wii Fit, Wii Play and Mario Kart Wii are the UK’s best selling games of 2009 so far, according to GfK Chart-Track figures distributed by ELSPA.

With combined sales of 1.65 million units, the three titles make up 72 per cent of the sales volume of the top five best sellers. They’re followed by Professor Layton and the Curious Village at number four, and the Sony first-party title Killzone 2 at number five.

Cross-platform titles Resident Evil 5 and Call of Duty: World At War take the number six and number nine places respectively, while EA gets one PC-exclusive title – The Sims 3, which was only released one month ago – into the number eight position.

ELSPA uses the latest data as evidence family-orientated and educational games have become the most popular genres with UK consumers, pointing to the sales figures for Wii Fit and Wii Play, as well as the continued success of Dr Kawashima’s Brain Training, to illustrate the point.

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Korean Developer Responds to Team Fortress 2 Rip-Off Claims

July 6, 2009

The trailer for computer title H.A.V.E. Online looks remarkably similar to Team Fortress 2 — so much so that it is actually pissing South Korean gamers off. Comments have been largely vicious.

H.A.V.E. Online is being called “an embarrassment” to the Korean game industry. Check out this comparison clip and judge for yourself.

Last week, we reported that its publisher SK iMedia has not commented about the likeness. Well, the company finally has made a statement. Korean web portal DC News did a phone interview with the publisher. “Debating (as to if it’s a rip off or not) is like having blind men touching an elephant and describing what it looks like,” said SK iMedia. “We will reveal the gameplay soon. Other than that, we have no comment at this time.”

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DS Plugin to Help Diabetic Kids Keep Consistent Readings

July 6, 2009

Pharma firm Bayer has created a DS plug-in built on the idea that diabetic kids typically lose track of no-fun things like glucose meters, but rarely lose fun things like gaming handhelds.

No, the “Didget” isn’t a kind of Vitality Sensor; it goes into the DS/DS Lite’s Slot-2 and rewards players giving consistent readings with points in a game that can be used to buy items or unlock levels. It doesn’t sound like the game itself has anything to do with diabetes or testing, it’s just the vessel through which the Didget rewards a player’s consistent monitoring.

I’m not in a household with a diabetic child, but I was in one with a recently diagnosed adult; I can testify that testing yourself can be a real bitch, and doing it consistently requires some discipline, which younger kids may not have. The Didget sounds like a helpful peripheral, although some might think buying a video game attachment rewards, rather than corrects, a kid not taking responsibility for himself. I guess it depends on the age. One thing, however, since this requires Slot-2, it’s not DSi compatible.

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